{"type":"location","location":{"title":"The Grand Counting House of Merchant's Guild","description":"You stand in the vaulted main hall of the Merchant's Guild, a sprawling Renaissance-era structure of marble and dark wood. Afternoon light streams through tall windows, illuminating countless ledgers stacked on shelves that stretch three stories high. The air smells of parchment, ink, and something else—something acrid and wrong, like burnt offerings.\n\nAt the center of the hall, a massive ledger lies open on an ornate desk, its pages singed at the edges. Three guild officials stand nearby, their faces pale with worry. One of them, a thin man with silver-streaked hair, notices you and approaches with visible relief.\n\n\"Thank the spirits you've arrived,\" he says urgently. \"We've hired you because our accounts are in chaos. Three days ago, our Ledger Wraiths—the spirits bound to enforce our contracts—began attacking members who supposedly owed enormous debts. But these debts don't match our records. The wraiths are tearing through the merchant district, and innocent people are being dragged away to debtors' prisons they don't deserve.\"\n\nHe gestures to the burnt ledger. \"Whoever did this altered our books somehow. We need you to find out how, and who. Time is running out.\"","suggestedActions":["Examine the burnt ledger more closely","Question the guild officials about the timeline of events","Ask about the nature of Ledger Wraiths and how they work","Request access to the guild's vault and records room"],"conversation":"bitjks4kd4qs5zbm1dz7wq"},"conversationLength":1,"maxFreeConversationLength":10}