{"type":"location","location":{"title":"The Harbormaster's Office","description":"The smell of brine and rotting wood fills your nostrils as you stand in the cramped harbormaster's office. Your walking stick taps against worn floorboards, and the echo tells you this is a small room—perhaps twenty feet across. To your left, a window rattles with the sound of gulls and distant ship horns. The air is thick with fog, and you can hear it lapping against the harbor like something living.\n\nYour client sits across from you, their breathing shallow and nervous. They have commissioned you to map a building that appeared in the harbor district three nights ago. No one saw it arrive. No one can explain how it fits into the space where it stands. The harbormaster's own measurements contradict each other. They say the exterior is perhaps sixty feet on each side, yet those who have entered claim to have walked for hours and seen dozens of rooms.\n\nThe client slides a brass key across the wooden desk toward you—you hear it scrape and settle near your hand. \"The building's entrance faces the harbor,\" they say quietly. \"Find me a map that makes sense. Find me the layout. Find me a way through it. There are people trapped inside. Or perhaps... the building is trapping them. I'm not certain which.\"\n\nYour fingers brush the cool key. Your work begins.","suggestedActions":["Ask your client more questions about the building","Head toward the harbor district to find the impossible building","Examine the brass key more closely","Ask about the people trapped inside"],"conversation":"60mbfupv6m4s2jcprqt6uo"},"conversationLength":1,"maxFreeConversationLength":10}